At its core, play has always been about risk, speculation, and dopamine.
Casinos are the bluntest form; blackjack, poker, slots, pure probabilistic thrill. Sports don’t scale without betting markets. Trading cards went viral because of the lottery mechanic of ripping a pack, chasing a rare pull. Even cosmetic skins in video games created underground economies where rarity and speculation mattered more than utility.
This isn’t a bug. Speculation is the feature. It’s what makes games sticky, viral, and communal. When risk is in the loop, attention compounds.
We call this Hypergamblification: the merging of speculative play-like mechanics and financial speculation into one viral entertainment substrate. And with onchain infrastructure, it becomes inevitable: liquid, provable, composable, and global.
The last big wave of “crypto gaming”, Play-to-Earn (P2E) bet on the wrong loop. For a moment it looked unstoppable: Axie Infinity boomed, guilds scaled across Southeast Asia, billions flowed in. Then it all imploded.
Why? Because P2E mistook games as jobs.
Players weren’t playing, they were extracting. The loop wasn’t fun; it was labor. And once the speculative inflows dried up, there was nothing left to hold it together. Games have never scaled as labor. They scale as play. And play, at its heart, has always been speculative.
That’s why most attempts at “crypto gaming” are doomed unless speculation is baked into the core function. Ponzis and inflationary tokens won’t work anymore. People want what they’ve always wanted: the thrill of risk fused with the reach of entertainment.
This is why builders are gravitating to Multiplier, and why every serious onchain game today is quietly reintroducing wagering mechanics.
They’ve realized the obvious: If speculation isn’t in the loop, it won’t survive.
Speculation has always been the most universal form of play. From Roman dice games to modern casinos, from sports betting to ripping Pokémon packs, the common thread is the same: risk is entertainment.
The internet financialized it. Crypto made it liquid. Onchain makes it programmable.
That changes the game entirely:
This is why “crypto gaming” as most people imagine it is doomed. Without speculation in the loop, it’s just Web2 with worse UX. Ponzis and inflationary tokens can’t survive the current environment. The only games that scale onchain are the ones wired directly into markets.
That’s the inevitability of hypergamblification. Not a side bet, but a new market design where play and speculation are inseparable and where attention itself becomes the rail for distribution.
If you strip away the branding, prediction markets are a game. The market is the entertainment loop; the payoff is truth at settlement. This is why I agree with @ j0hnwang. Prediction markets at surface level or powering consumer experiences as rails will be the next big long-tail, high-variance metagame onchain.
They work because:
They’re durable because they fuse speculation with consequence and distribution.
Classic prediction markets are narrow: binary, slow, fragmented. They excel at consequence but stall as evergreen play. Incredible tech for creating opinion-convergence for truth seeking, but there is a reason why most volume is still generated by very large players and major market players, rather than retail.
The next wave takes the microstructure, not just the wrapper:
The canonical loop is: attention → priced risk → receipts. Everything else is skin.
Onchain games that last will look less like labor loops and more like prediction markets with better skins, micro LPs, shareable odds, constant consequence, reflexive distribution.
Crypto gives speculative play its perfect substrate:
The next wave won’t look like Axie-style labor loops. It will look like an arcade wired into a financial system, every cabinet a micro-market, every action priced, every new player adding liquidity to the loop.
This is why I am inspired by builders like @ howdymerry and @ metagametrade. There are teams that understand that for consumer adoption: cadence, velocity and dopapimergic feel are of the utmost essence.
This is where Multiplier comes in.
For Multiplier, the initial wedge is gamified capital markets. It’s the first surface that makes the router legible: gameplay that moves markets, games that route liquidity. But the long-term system is bigger: a programmatic rail for long-tail asset distribution, where any surface, games, creators, or apps can convert attention directly into market demand.
The cleanest wedge is gamified capital markets: games where every wager routes into live orderflow. They work because they bind attention directly to liquidity, and liquidity directly to distribution.
But the bigger play isn’t “games” as a category, it’s the rails underneath them. Rails any developer, creator, or community can use to turn speculative attention into programmable flow.
As price is a function of distribution, it is the purest play for the Attention Theory of Value there is.
Gmultiply